What is a template that describes the state and behaviors of an object in programming?

Prepare for the Pima JTED Software and App Design Test with flashcards and multiple choice questions, each question has hints and explanations. Get ready for your exam!

A class is a blueprint in programming that defines the properties (states) and methods (behaviors) of objects. It encapsulates data for the object and provides a way to create instances, or objects, with specific attributes and functionalities. For example, if you have a class called "Car," it might include properties such as "color," "model," and "year," along with methods like "drive" and "stop." When you instantiate this class, you create an object that can carry those specific states and perform the defined behaviors.

The other options do not serve this specific purpose. A module typically refers to a file containing Python definitions and statements, which can include classes, functions, or variables, but does not define the structure of an object on its own. A function is a block of reusable code designed to perform a specific task and does not inherently encapsulate or represent states. A library is a collection of pre-written code that provides utilities or functionalities, but it doesn’t describe the state and behaviors of individual objects like a class does.

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